Slot |
Thumbnail |
Title (and type) |
Description |
Commands |
3/4/11 |
 |
Underworld
(Full Game - Fantasy MMORPG) |
A fantasy multiplayer RPG - Fight, magic,
sell/buy, make guilds, build buildings, etc. It has been fairly
successful and can be also played online. Study the game source
and take inspiration from.
Requires Internet connection while playing.
|
admin
|
|
|
hooks demo |
This demonstrates the new HOOKS feature - To integrate a game with any external website or application!
|
|
1 |
 |
The Beach
(Full Game - Multiplayer Adventure) |
A treasure hunt on a strange island.
This version uses graphics resident on local server, it is meant
for single-player use. No internet connection needed for this
one. |
admin |
2 |
 |
The Beach
(Full Game - Multiplayer Adventure) |
Same game as above, but optimized for multiplay (invite other users - see Readme file about how to
let them join!). Needs internet connection to be UP. |
admin |
12 |
 |
Four-In-Line
(Full Turn-Based Game) |
Turn-based game for two players connected to
Internet. |
admin |
5/6/7 |
 |
Underworld ITA

(Full Game - Fantasy MMORPG) |
Same game as above, Italian-speaking version.
|
admin |
18 |
 |
The Beach ITA

(Full Game - Multiplayer Adventure) |
Italian Version |
admin |
Demos |
15 |
 |
Map Demo |
Demonstrates how maps can be integrated into
command panels. The players' position is updated automatically. (See Developers' Reference for more
details on the MAP feature) |
source |
19 |
 |
Picture Gallery Demo |
Demonstrates that you can build a multimedia
+ multiuser environment to present pictures, and even
integrate with on-line shopping carts for e-commerce! |
source |
16 |
 |
Vehicles Demo |
Demonstrates how vehicles can be created and
used in a game. Enter in the car and then drive it around. (See Developers' Reference for more
details on the VEHICLE object) |
source |
20 |
 |
Text Input Demo |
Demonstrates how you can parse in-game text commands via scripts |
source |
22 |
 |
SayDemo |
This demo shows a more complex Say processor for all standard online game commands.
Notice: The current version works only with Internet Explorer.
More Info... |
source |
8-9 |
 |
Multi-Area Demo
|
Demonstrates multi-area support. Two or more
independent worlds can be linked together to create a bigger, composite
game. Code can be shared via Includes. In this demo you will
seamlessly switch from one world to another.
|
source
area 1
source
area 2 |
21 |
 |
Cellular Demo |
Demonstrates how to implement in-game
communicating objects, such as two cellular phones. You speak to
it, the other player hears your speech. |
source |
17 |
 |
Custom Panels + Object Creation Demo
|
Demonstrates custom command PANELs with
drop-down controls, and how to create objects dynamically,
within game scripts. To see the demo, USE the switch as soon as
you are inside. (this demo is
very basic and also a little obsolete, see Developers' Reference for details on the
PANEL instruction). |
source |
Templates (start developing a
game from these ones!) |
13 |
 |
World 1 |
Basic world template to start from when
developing. Very basic (just one room). |
admin |
14 |
 |
World 2 |
Basic game template to start from for
developing a multiplayer game. |
admin |
10 |
 |
Simple Dice Game (Demo Game) |
Demonstrates how a turn-based game can
be built. Must be played by two players (if alone, run two
browser instances to simulate 2nd player). Can be used as a
template to create any turn-based game (from cards to board
games such as Monopoly). |
source |