www.dimensionex.net

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Saved games can be stored on any mySQL database. Check Developer's Reference for details.

DimensioneX Multiplayer Game Server - menu page

If this page looks fine and the following games/demos run, your installation is OK. If not, let us help.
 
Slot Thumbnail Title (and type) Description Commands
3/4/11 Underworld
(Full Game - Fantasy MMORPG)
A fantasy multiplayer RPG - Fight, magic, sell/buy, make guilds, build buildings, etc. It has been fairly successful and can be also played online. Study the game source and take inspiration from.

Requires Internet connection while playing.
admin
 
    hooks demo
This demonstrates the new HOOKS feature - To integrate a game with any external website or application!
 
1 The Beach
(Full Game - Multiplayer Adventure)
A treasure hunt on a strange island.

This version uses graphics resident on local server, it is meant for single-player use. No internet connection needed for this one.

admin
2 The Beach
(Full Game - Multiplayer Adventure)
Same game as above, but optimized for multiplay (invite other users - see Readme file about how to let them join!). Needs internet connection to be UP. admin
12 Four-In-Line
(Full Turn-Based Game)
Turn-based game for two players connected to Internet. admin
5/6/7 Underworld ITA
(Full Game - Fantasy MMORPG)
Same game as above, Italian-speaking version.
admin
18 The Beach ITA
(Full Game - Multiplayer Adventure)
Italian Version admin
Demos
15 Map Demo Demonstrates how maps can be integrated into command panels. The players' position is updated automatically. (See Developers' Reference for more details on the MAP feature) source
19 Picture Gallery Demo Demonstrates that you can build a multimedia + multiuser environment to present pictures, and even integrate with on-line shopping carts for e-commerce! source
16 Vehicles Demo Demonstrates how vehicles can be created and used in a game. Enter in the car and then drive it around. (See Developers' Reference for more details on the VEHICLE object) source
20 Text Input Demo Demonstrates how you can parse in-game text commands via scripts source
22 SayDemo This demo shows a more complex Say processor for all standard online game commands.
Notice: The current version works only with Internet Explorer.
More Info...
source
8-9 Multi-Area Demo
 
Demonstrates multi-area support. Two or more independent worlds can be linked together to create a bigger, composite game. Code can be shared via Includes. In this demo you will seamlessly switch from one world to another.
source area 1
source area 2
21 Cellular Demo Demonstrates how to implement in-game communicating objects, such as two cellular phones. You speak to it, the other player hears your speech. source
17 Custom Panels + Object Creation Demo
 
Demonstrates custom command PANELs with drop-down controls, and how to create objects dynamically, within game scripts. To see the demo, USE the switch as soon as you are inside. (this demo is very basic and also a little obsolete, see Developers' Reference for details on the PANEL instruction). source
Templates (start developing a game from these ones!)
13 World 1 Basic world template to start from when developing. Very basic (just one room). admin
14 World 2 Basic game template to start from for developing a multiplayer game. admin
10 Simple Dice Game (Demo Game) Demonstrates how a turn-based game can be built. Must be played by two players (if alone, run two browser instances to simulate 2nd player). Can be used as a template to create any turn-based game (from cards to board games such as Monopoly). source

Maintenance Panel for this server

If the games don't work, here is an Alternate Mapping (might work in some cases)

Source code of all games and demos is contained in this folder: tomcat/webapps/dimx/WEB-INF/system